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Unless otherwise noted, rules are specified in the 2012 Official Regulations and Playing Rules published by Little League International. The following lists all special exceptions and points of emphasis:


Rule 1

Dugout Assignments

The home team will occupy the dugout or player bench along the 3rd base line.


Rule 2

Field & Scoreboard Team Duties

Home Team:  

Pre-Game: The home team will rake all dirt portions of the field before and after each game.

Post-Game: The final game of the day’s home team is also responsible for placing tarps over the pitcher’s mound and home plate.

Visiting Team:


The visiting team is responsible for set-up and operation of scoreboard during the game (where applicable), as well as breakdown and return of scoreboard control board to the concession stand storage at the conclusion of the the last game of the day.

For Little Simpson-played games, the visiting team will also provide one game announcer and one scoreboard operator throughout the game (two separate individuals).


Rule 3

Continuous Batting Order

Continuous batting order is in effect for all games (Rule 4.04).


Rule 4


LLI Rule 1.11(j) states, "Players must not wear jewelry such as, but not limited to, rings, watches, earrings, bracelets, watches, nor any hard cosmetic/decorative items. This rule applies regardless of the composition of such jewelry, hard cosmetic item, or hard decorative item. EXCEPTION: Jewelry that alerts medical personnel to a specific condition is permissible."


Rule 5


The home team will furnish TWO new leather-cover baseballs balls for each game.


Rule 6

Base Coaches

Teams have the option of using two adults as base coaches, provided one adult manager or coach remains in the dugout at all times (rule 4.05). Players serving as base coaches must wear a protective helmet.


Rule 7


The league shall attempt to provide umpires for each scheduled game. In the event that none are assigned to/available for a particular game, one parent from each team will serve as umpires, with the home team responsible for supplying the home plate umpire (unless otherwise agreed to by the managers).

Parents/spectators who fill in as umpires when regular umpires are not available are entitled to the same respect as regular umpires, and have equal authority as such.


Rule 8

Pitch Count

The home team’s pitch count shall be considered official. Each manager will retain a copy of his/her team’s pitch count totals for each game, and a log of his team’s pitchers’ eligibility throughout the season.


Rule 9

Manager Reporting

Managers must submit final game results and pitching reports (name of pitchers, number of innings and pitches for both teams) to the website by 12 PM of the day following each game .


Rule 10

Team Cheering

Only positive cheers directed at members of their own team by players or fans will be allowed. No organized cheers will be tolerated while the pitcher is delivering a pitch. The umpire has authority to request that the manager, coaches, players, or fans cease any cheers or activity that, in the umpire’s judgment, are inappropriate or disruptive to the game. The opposing manager may also request the umpire to control organized cheers deemed inappropriate.


Rule 11

Spectator Behavior Responsibility

Each team manager is responsible for the behavior of the parents/guardians/spectators of the players on his respective team. The umpire should address any complaints regarding the spectators to the relevant manager.


Rule 12


All gates, including dugout gates, will be closed during play. If managers do not comply with umpire requests for dugout gates to be closed, umpires will submit warnings to relevant managers and file a report to the division commissioners. 


Rule 13

Team Scorekeeper

The official team scorekeeper shall not be allowed in the dugout or on the bench, unless that scorekeeper is also the team manager, or a coach who is permitted to be present in the dugout.


Rule 14

Players in Dugout

Players may only leave the dugout/bench area with the permission of the manager or a coach. All players shall remain in the dugout unless on the field during defensive play.


Rule 15

Player Minimum

A minimum of eight (8) players is necessary to start a game. A game also may not be continued with less than eight (8) players, should players need to leave mid-game.

The opposing team with nine (9) or more players shall provide, to the short-handed team, a player to play the outfield position closest to their own dugout. That fielder shall be the last batter who was temporarily placed in the offensive team’s outfield.

One batter prior to the borrowed fielder’s at-bat, that fielder will be substituted with the batter that made the most recent out (if no subsequent outs have occurred, use the last runner that scored).

For AAA and AA Divisional games, coaches have the option to use 4 outfielders, 10 fielders total in the field of play.


Rule 16

Questionable Rainout Games/Player Turnout

Should a team not show up because of rain or threatening weather forecasts, and if the coach of that team that did not confirm the cancellation with the opposing manager or league commissioner, the game will be NOT be an automatic forfeit, but be referred to the appropriate league commissioner for a decision.


Rule 17

Weather and Game Suspensions

Play will immediately be suspended at the first sign of lightning or thunder. All players, managers, coaches, umpires and spectators must go to and remain in cars. Play will not resume until the area has been free of lightning for thirty (20) minutes. After of one (1) hour of cumulative weather delay (one or more suspensions in play), the game will be terminated and declared official, suspended or to be re-started, based on Little League rules.


Rule 18

Required Defensive Play

No player shall sit out defensively for more than two (2) innings in a regular six (6)-inning game in any division. If fewer than six innings are played, all players shall play no less than two (2) less than the total of number of innings played. (For example: If five (5) innings are played, all players must play at least three (3) innings, etc.) If extra innings are required, no player shall sit out defensively for more than one (1) of every three (3) innings.


Required Defensive Innings


Total Innings


Minimum Defensive Innings











Rule 19


Free substitution, except for the pitcher, will be allowed.


Rule 20

Minimum Game Attendance

Any player who fails to attend at least 50% of his team’s league scheduled activities is removed from good standing. Only players in good standing are eligible to play in a game. League scheduled activities includes practices and games.


Rule 21

Player Suspension

For disciplinary reasons only, a coach may request that a player not attend a particular game if both the commissioner and parents have been notified at least 24 hours in advance.


Rule 22

Pitch Count Maximum & Rest Requirements

The following maximum pitch counts and requirements must be observed. Should a pitcher reach his/her maximum allowable pitches after commencing to pitch to a batter, that pitcher may continue pitching to that batter until the end of that at-bat. Warm-up pitches do not count against the pitcher’s count.


Maximum Pitch Counts:


11 & 12 year olds: Sixty (60) per game pitches first half (May 1); Eighty five (85) pitches per game second half and playoffs

Under 11 years old: Seventy five (75) pitches per game


Fifty (50) pitches per game (first half of season); Sixty five (65) pitches per game (second half of season and playoffs)

AAA and AA

Two (2) innings max per pitcher or fifty (50) pitches, one pitch in an inning counts as a full inning.


Pitchers’ Rest Requirements:

a. If a player pitches 66 or more pitches in a day, four (4) calendar days of rest must be observed

b. If a player pitches 51 - 65 pitches in a day, three (3) calendar days of rest must be observed

c. If a player pitches 36 - 50 pitches in a day, two (2) calendar days of rest must be observed

d. If a player pitches 21 - 35 pitches in a day, one (1) calendar day of rest must be observed

e. If a player pitches 1-20 pitches in a day, no (0) calendar day of rest is required.


Note: Should a game be suspended and continued on another day, the legal pitcher at the point of suspension may continue pitching in the continued portion only if he has met his/her rest requirement. And, since the resumption occurs on another day, his pitch count re-starts at zero (0). In this case, a pitcher may pitch beyond his limit (e.g. 85 pitchers for a 12 year old) within the GAME (which occurred over two (2) separate days), but he/she is still limited to the daily limit for each of the DAYS the game is played. All other rules in Little League International Regulation VI are in effect.


Rule 23

Pitches per Calendar Week

In addition to the pitch count limits stated above, no player in any division may pitch in more than six (6) innings per calendar week. For this rule, an inning shall be counted towards a pitcher’s weekly total, even if only one (1) pitch is delivered within a team’s defensive inning. Warm-up pitches are not counted. A calendar week is defined as beginning on Sunday and ending on Saturday at midnight. Innings pitched does not count against a Pitcher pitch count here, just Majors Divisional innings pitched.


Rule 24

Pitcher-to-Catcher Eligibility & Same-Day Game Pitching

There is no limit to the number of players who may pitch in any game. Once removed, a pitcher may not return to pitch again in that game, nor may he subsequently catch in that game if he has thrown over forty (40) pitches. However, that player is eligible to play any other position. No pitcher is permitted to pitch in two (2) games on the same day. This rule applies to all ages eligible to pitch in the various divisions.


Rule 25

Intentional Walks/Pitch Count

All intentional bases on balls must result from legal pitches. Pitches comprising an intentional walk are counted toward the pitch total.


Rule 26

Fake Bunts/Full Swings

A player may not fake bunt and then take a full swing (“slash play”). A violation will result in the batter being called out.  No Alexandria Little League manager shall instruct a player to fake bunt; that is stand ready to bunt, and then swing away as defensive players may be charging the ball.  Any manager who instructs their players to fake bunt in this fashion will be ejected from the game, and serve a one-game suspensions.  Managers shall instruct their players that, when a batter squares away to bunt, the batter, on his own, may decide to swing away.  Charging home plate aggressively in advance of the bat and ball connecting can risk injury.  A player who stands to bunt and swings away in a fashion that risks injury to the defensive player may be called out, depending on the circumstances.  Such a decision will be in the judgment of the umpire.


Rule 27

Automatic Balls/Strikes

Umpires may call a strike (without the pitcher delivering a pitch) if the batter does not heed his instruction to enter the batter's box. Umpires may also call a ball (without the pitcher delivering a pitch) if the pitcher does not heed his instruction to deliver a pitch. In neither case is this counted toward that pitcher’s pitch count.


Rule 28

Safe/Out Calls by Players or Adults

A coach (adult or player) making a "safe" or "out" call in an attempt to influence the outcome of a play is considered by Little League International Rules to be in violation of the Unsportsmanlike Conduct rule and therefore is subject to ejection. It is the objective of this local rule modification to create awareness among the coaches, so that this behavior is eliminated. An umpire witnessing this act will provide one warning to a base or bench coach. On the second offense during that game, the umpire will require that a base coach be replaced. The offending base coach must perform their coaching responsibilities from the bench for the remainder of that game. A coach who receives three warnings in the same game must leave the bench and watch the remainder of the game from the stands. All 2nd and 3rd offenses will be reported to the commissioner for review. (See Rule 4.06)


Rule 29

Pinch Runners for Catchers

In all divisions, with two (2) outs and the offensive team’s catcher on base, a special pinch runner is encouraged for that player to prevent delays and enable continuity of the game. This runner shall be the player who made the last out. Courtesy runners are also allowed in the case of injury.


Rule 30

Maximum Runs

In the Minor the team is limited to five (5) runs maximum per inning, for AAA and AA divisions a team is limited to four (4) runs maximum per inning, except for the sixth (6th) (or time-mandated final) inning, which shall be unlimited except for the offensive team can on bat one time though the line-up. In the Majors division, scoring is unlimited in each inning.


Rule 31

Game Times

Majors and Minors Divisions

Two hour, thirty minute (2:30) Hard Stop. No new inning after two (2) hours. 

AAA Divisions

Two hour, thirty minute (2:30) Hard Stop. No new inning shall begin at one hour, forty-five minutes (1:45) from scheduled start time.  

AA Division

Two hour (2:00) Hour Hard Stop.


Rule 32

Base Running


Runners are allowed to stealing any base including home on any pitch. Drop 3rd strike in effect.


Runners are allowed to steal any base including home at any pitch. Drop 3rd strike is not in effect.


Runners are allowed to steal any base home except on pass balls. No advancing on overthrows on any base, no exceptions. Umpire will determine if it was a pass ball, this is a judgment call by the umpire; there will be no arguing the call. If a coach questions an umpire on a pass ball call, he will be issued a warning. If the coach continues to argue with the umpire on a pass ball judgment call, a report will be filed with the commissioners and appropriate action will be taken by the league to address the issue. Stealing Home will be addressed by the coaches at the season’s halfway point.


No Stealing.

For the AAA and AA Division only, overthrows by the catcher to the pitcher and mishandled balls by the pitcher from the catcher do not permit a runner to advance or steal second or home. Runners may not take home on passed ball or wild pitch.

Should a base runner advance to any base illegally, he/she shall be returned to his/her original base.


Rule 33

Inning Changeover Time Limits

During the game, inning changeovers will not exceed two minutes (measured from the time the last out is recorded to the time that the first pitch is thrown to the first batter of the subsequent inning). Umpires will help managers prepare for a timely changeover by providing notice to both managers when two outs have been recorded. If the two-minute changeover is exceeded by more than 15 seconds, the home plate umpire will award a ball to the batter.


Rule 34

Rule Violations

Managers who fail to follow the Little League International Rules or ALL Local Rules are subject to reprimand or suspension.